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Behavior Trees for Everyone

The Behavior3 framework provides a set of tools and open specifications for you to create, design and use Behavior Trees for games, simulation, robotics and any other agent-based applications.

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Open Visual Editor

Behavior3 Editor is open-source under MIT license, does not depends on proprietary tools and can be easily extended. Read more

Multi-agent Architecture

Behavior3 libraries follows a simple yet powerful architecture upon a formal and consistent basis, optimized to control multiple agents. Read more

Open Format

Behavior3 uses an open and simple format to describe the behavior trees, thus you can adapt easily to your own library, tool or framework. Read more